AFTER WE FALL
REAL PLACES. REAL SURVIVAL.
WIKI · 0.6.0.4

Items & Equipment

The current database-backed item catalogue for After We Fall 0.6.0.2, with uses and physical properties taken from the game seed data.

117 current item definitions. This includes carried items, food, weapons, clothing, books, electrical equipment and fixed Safe House fixtures. The Wiki shows player-useful fields rather than exposing implementation-only database columns.

Item database

.177 Pellet Tin

Ammunition · pellet_tin_177
Current

A small screw-top tin holding up to 30 .177 pellets.

Carry / placement: Normal fit/weight rules apply

Weight 22 gSlots 1Durability 25

Cargo Trousers

Clothing · cargo_trousers
Current

Hard-wearing trousers with useful cargo pockets.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 700 gSlots 2Equip legs

Cotton T-Shirt

Clothing · cotton_tshirt
Current

A light cotton base layer. Breathable, but poor protection when wet.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 180 gSlots 1Equip torsoDurability 45

Hooded Sweatshirt

Clothing · hooded_sweatshirt
Current

A warm mid-layer that helps in cool weather but absorbs rain.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 650 gSlots 2Equip torsoDurability 60

Rain Jacket

Clothing · rain_jacket
Current

A lightweight water-resistant jacket with modest pockets.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 650 gSlots 2Equip torso

Thermal Leggings

Clothing · thermal_leggings
Current

A close-fitting insulating base layer for the legs.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 250 gSlots 1Equip legsDurability 55

Walking Boots

Clothing · boots
Current

Sturdy boots suitable for long days outside.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 1.20 kgSlots 3Equip feet

Winter Coat

Clothing · winter_coat
Current

A bulky insulated coat with several pockets.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 1.40 kgSlots 4Equip torso

Wool Socks

Clothing · wool_socks
Current

Warm socks that retain some insulation when damp.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 100 gSlots 1Equip feetDurability 50

Work Gloves

Clothing · work_gloves
Current

Durable gloves intended for manual work.

Uses: Exposure protection

Carry / placement: Normal fit/weight rules apply

Weight 220 gSlots 1Equip hands

Backpack

Container · backpack
Current

A general-purpose backpack.

Uses: Carried storage

Carry / placement: Normal fit/weight rules apply

Weight 850 gSlots 3Equip back

Glass Bottle

Container · glass_bottle
Current

A 500ml glass bottle. It can carry liquid but is heavier and fragile.

Uses: Liquid storage

Carry / placement: Normal fit/weight rules apply

Weight 320 gSlots 1Capacity 500 ml

Hiking Backpack

Container · hiking_backpack
Current

A larger backpack built for carrying supplies over distance.

Uses: Carried storage

Carry / placement: Normal fit/weight rules apply

Weight 1.25 kgSlots 4Equip back

Plastic Bottle

Container · empty_container
Current

A reusable 500ml plastic bottle. Empty/full is contents state, not the identity of the vessel.

Uses: Liquid storage

Carry / placement: Normal fit/weight rules apply

Weight 50 gSlots 1Capacity 500 ml

Plastic Bucket

Container · bucket
Current

A bulky open bucket capable of carrying a large volume of water, if you can manage the weight.

Uses: Liquid storage, Rainwater

Carry / placement: Can be hand-carried; filled open vessels cannot be stowed

Weight 600 gSlots 6Capacity 10 L

Plastic Water Bottle

Container · bottled_water
Current

A 500ml plastic bottle. The bottle remains the same physical item whether full or empty.

Uses: Liquid storage

Carry / placement: Normal fit/weight rules apply

Weight 550 gSlots 1Capacity 500 mlHydration 500 ml

Reusable Water Bottle

Container · reusable_water_bottle
Current

A sturdy one-litre bottle intended for repeated filling and drinking.

Uses: Liquid storage

Carry / placement: Normal fit/weight rules apply

Weight 250 gSlots 2Capacity 1 L

Water Butt

Container · water_butt
Current

A large 200 litre water-storage barrel. It is too bulky for a backpack and must be carried in a hand when moved by a survivor; once filled and connected to a catchment it is effectively fixed in place.

Uses: Liquid storage, Rainwater

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 7.50 kgSlots 25Equip handCapacity 200 L

Soft Drink

Drink · soft_drink
Current

A sugary canned drink.

Carry / placement: Normal fit/weight rules apply

Weight 350 gSlots 1140 kcalHydration 300 ml

Bathroom Sink Basin

Fixed fixture · fixed_bathroom_sink_basin
Current

A fixed bathroom washbasin attached to the building.

Carry / placement: Fixed to Safe House

Weight 0 gCapacity 12 L

Bathtub

Fixed fixture · fixed_bathtub_basin
Current

A fixed household bathtub. It can hold a large emergency reserve of water as well as support washing.

Carry / placement: Fixed to Safe House

Weight 0 gCapacity 180 L

Kitchen Sink Basin

Fixed fixture · fixed_kitchen_sink_basin
Current

A fixed household sink basin. It belongs to the building and can hold a large volume of liquid without becoming carried inventory.

Carry / placement: Fixed to Safe House

Weight 0 gCapacity 18 L

Workbench

Fixed fixture · fixed_workbench
Current

A sturdy fixed work surface assembled inside a Safe House Workshop. It belongs to the building and provides the physical station used with installed hand tools.

Carry / placement: Fixed to Safe House

Weight 30.00 kgSlots 20

Blackberries

Food · blackberries
Current

A small handful of berries your survivor has positively identified as blackberries. Seasonal wild food, not an infinite resource.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 120 gSlots 150 kcalHydration 70 mlStack 6

Canned Beans

Food · canned_beans
Current

A sealed tin of beans. Edible cold, but far more comforting when opened and heated safely in cookware.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 430 gSlots 1430 kcalHydration 120 ml

Canned Food

Food · canned_food
Current

Long-life canned food.

Carry / placement: Normal fit/weight rules apply

Weight 450 gSlots 1550 kcalHydration 50 ml

Cooked Nettles

Food · cooked_nettles
Current

Common nettles prepared with heat until suitable to eat. Identification and preparation knowledge remain separate skills.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 160 gSlots 165 kcalHydration 70 mlStack 6

Dry Food

Food · dry_food
Current

Shelf-stable dry food.

Carry / placement: Normal fit/weight rules apply

Weight 500 gSlots 1700 kcal

Energy Bar

Food · energy_bar
Current

Compact high-energy food.

Carry / placement: Normal fit/weight rules apply

Weight 70 gSlots 1240 kcalStack 5

Heated Beans

Food · heated_beans
Current

Beans opened from a tin and heated through in a cooking pan. They retain the same nutrition as the original food; warmth provides only a modest temporary thermal benefit.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 400 gSlots 1430 kcalHydration 120 ml

Heated Canned Food

Food · heated_canned_food
Current

An assorted canned meal opened and heated through in a cooking pan. It keeps the same nutrition as the original food; warmth provides only a modest temporary thermal benefit.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 420 gSlots 1550 kcalHydration 50 ml

Nettle Soup

Food · nettle_soup
Current

A simple hot soup made from identified common nettles and measured water in a cooking pan. The water is brought through the cooking heat cycle rather than treated as a free bonus resource.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 330 gSlots 165 kcalHydration 250 mlStack 6

Pigeon Carcass

Food · pigeon_carcass
Current

A freshly killed pigeon. It must be field dressed with a knife before cooking.

Carry / placement: Normal fit/weight rules apply

Weight 480 gSlots 1Durability 10

Rabbit Carcass

Food · rabbit_carcass
Current

A freshly killed rabbit. It must be field dressed with a knife before the meat can be cooked.

Carry / placement: Normal fit/weight rules apply

Weight 1.20 kgSlots 2Durability 10

Raw Pigeon Meat

Food · raw_pigeon_meat
Current

Freshly dressed pigeon meat. Cook before eating.

Carry / placement: Normal fit/weight rules apply

Weight 260 gSlots 1Durability 10

Raw Rabbit Meat

Food · raw_rabbit_meat
Current

Freshly dressed rabbit meat. Cook before eating.

Carry / placement: Normal fit/weight rules apply

Weight 650 gSlots 1Durability 10

Raw Squirrel Meat

Food · raw_squirrel_meat
Current

Freshly dressed squirrel meat. Cook before eating.

Carry / placement: Normal fit/weight rules apply

Weight 260 gSlots 1Durability 10

Roasted Pigeon

Food · roasted_pigeon
Current

Pigeon meat roasted over a fire on a simple spit.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 210 gSlots 1260 kcalDurability 10

Roasted Rabbit

Food · roasted_rabbit
Current

Rabbit meat roasted over a fire on a simple spit.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 520 gSlots 1520 kcalDurability 10

Roasted Squirrel

Food · roasted_squirrel
Current

Squirrel meat roasted over a fire on a simple spit.

Uses: Eat

Carry / placement: Normal fit/weight rules apply

Weight 210 gSlots 1270 kcalDurability 10

Squirrel Carcass

Food · squirrel_carcass
Current

A freshly killed squirrel. It must be field dressed with a knife before cooking.

Carry / placement: Normal fit/weight rules apply

Weight 520 gSlots 1Durability 10

Fuel Can

Fuel · fuel_can
Current

A portable fuel container with a small amount remaining.

Carry / placement: Normal fit/weight rules apply

Weight 5.00 kgSlots 6Equip hand

Wire Snare

Hunting gear · wire_snare
Current

A simple reusable wire loop prepared for catching rabbits in suitable cover.

Uses: Small-game trapping

Carry / placement: Normal fit/weight rules apply

Weight 120 gSlots 1Durability 35Stack 5

Basic Foraging Handbook

Knowledge book · book_basic_foraging_handbook
Current

A general introduction to finding natural resources safely. It teaches broad foraging principles rather than identifying local species for you.

Uses: Study Knowledge

Carry / placement: Normal fit/weight rules apply

Weight 320 gSlots 1

Pocket Guide to Common British Wild Plants

Knowledge book · book_common_british_wild_plants
Current

A compact illustrated field guide covering several common British wild plants and berries. Studying it can teach species-identification Knowledge; the book remains a physical item afterwards.

Uses: Study Knowledge

Carry / placement: Normal fit/weight rules apply

Weight 280 gSlots 1

Practical Off-Grid Solar Power

Knowledge book · book_off_grid_solar
Current

A practical reference covering small solar arrays, charge controllers, battery banks, inverters and safe household backup wiring.

Uses: Study Knowledge

Carry / placement: Normal fit/weight rules apply

Weight 620 gSlots 2

Cloth Scrap

Material · cloth_scrap
Current

Clean-enough pieces of fabric suitable for patching torn clothing or other improvised textile work.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 80 gSlots 1Durability 20Stack 10

Dry Sticks

Material · dry_sticks
Current

A small bundle of reasonably dry fallen sticks. Useful as kindling and for primitive field projects.

Uses: Fire fuel, Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 450 gSlots 1Stack 8

Duct Tape

Material · duct_tape
Current

Strong general-purpose repair tape.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 300 gSlots 1

Electrical Cable

Material · electrical_cable
Current

A useful coil of insulated electrical cable.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 850 gSlots 2

Electrical Fuse & Isolation Kit

Material · electrical_fuse_kit
Current

Fuses, isolators and protective electrical hardware for a small off-grid installation.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 900 gSlots 2

Empty Food Tin

Material · empty_tin
Current

An empty metal food tin left after eating canned food. Potentially useful scrap rather than disappearing from the world.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 30 gSlots 1Stack 6

Metal Scrap

Material · metal_scrap
Current

Useful pieces of recoverable metal.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 750 gSlots 2

Nails

Material · nails
Current

A small handful of assorted nails useful for repairs, barricades and improvised construction.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 90 gSlots 1Stack 10

Plant Fibre

Material · plant_fibre_bundle
Current

Useful natural fibres gathered from suitable vegetation. Later primitive crafting can turn this into cordage and bindings.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 100 gSlots 1Stack 10

Small-game Offal

Material · small_game_offal
Current

Perishable organs and scraps left from field dressing small game. Mostly waste for now, but physically persistent.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 180 gSlots 1Durability 5Stack 4

Small-game Pelt

Material · small_game_pelt
Current

A rough pelt removed while dressing small game. It has no finished crafting use yet.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 140 gSlots 1Durability 20Stack 4

Thread

Material · thread_spool
Current

A small spool of strong sewing thread. Repairing clothing consumes some of it.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 35 gSlots 1Durability 20Stack 8

Tinder Bundle

Material · tinder_bundle
Current

A loose bundle of dry fibrous natural material suitable for future fire-lighting work.

Uses: Fire fuel, Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 120 gSlots 1Stack 8

Wood Scrap

Material · wood_scrap
Current

Recoverable pieces of timber.

Uses: Crafting / construction

Carry / placement: Normal fit/weight rules apply

Weight 450 gSlots 1

Antiseptic

Medical · antiseptic
Current

Antiseptic suitable for cleaning wounds.

Uses: Medical treatment

Carry / placement: Normal fit/weight rules apply

Weight 300 gSlots 1

Bandage

Medical · bandage
Current

Basic wound dressing.

Uses: Medical treatment

Carry / placement: Normal fit/weight rules apply

Weight 40 gSlots 1Stack 5

First Aid Kit

Medical · first_aid_kit
Current

A compact collection of basic medical supplies.

Uses: Medical treatment

Carry / placement: Normal fit/weight rules apply

Weight 900 gSlots 3

Painkillers

Medical · painkillers
Current

Common over-the-counter pain relief.

Uses: Medical treatment

Carry / placement: Normal fit/weight rules apply

Weight 60 gSlots 1Stack 4

Common Nettles

Natural resource · nettle_bundle
Current

A gathered bundle your survivor has identified as common nettles. Not directly edible through the basic Use action; preparation belongs to later cooking systems.

Carry / placement: Normal fit/weight rules apply

Weight 180 gSlots 1Stack 6

Death Cap Mushroom

Natural resource · death_cap_mushroom
Current

A mushroom your survivor has identified as dangerously toxic. It is deliberately not a normal food item.

Carry / placement: Normal fit/weight rules apply

Weight 80 gSlots 1Stack 4

Plantain Leaves

Natural resource · plantain_bundle
Current

A gathered bundle your survivor has identified as plantain. It is retained as a natural material for later bushcraft and treatment recipes.

Carry / placement: Normal fit/weight rules apply

Weight 120 gSlots 1Stack 6

Unidentified Berries

Natural resource · unidentified_berries
Current

Wild berries your survivor cannot identify with confidence. The server retains the specimen's hidden identity; ordinary Eat/Use is disabled.

Carry / placement: Normal fit/weight rules apply

Weight 120 gSlots 1

Unidentified Mushroom

Natural resource · unidentified_mushroom
Current

A wild mushroom your survivor cannot identify with confidence. It is not treated as edible simply because it was found while foraging.

Carry / placement: Normal fit/weight rules apply

Weight 80 gSlots 1

Unidentified Plant

Natural resource · unidentified_herb
Current

A gathered plant specimen your survivor cannot identify with confidence. Its true resource identity remains server-side.

Carry / placement: Normal fit/weight rules apply

Weight 120 gSlots 1

Yarrow

Natural resource · yarrow_bundle
Current

A gathered bundle your survivor has identified as yarrow. It is a future bushcraft/medical crafting resource rather than a magical healing consumable.

Carry / placement: Normal fit/weight rules apply

Weight 120 gSlots 1Stack 6

1.2 kWh Leisure Battery

Power equipment · leisure_battery_1200wh
Current

A rechargeable deep-cycle battery suitable for small off-grid systems. Heavy and hand-carried.

Uses: Safe House power

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 12.50 kgSlots 18Equip hand1.2 kWh

100 W Solar Panel

Power equipment · solar_panel_100w
Current

A rigid photovoltaic panel. Too large for a backpack; it must be carried in a hand.

Uses: Safe House power

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 7.80 kgSlots 25Equip handRated 100 W

2.5 kWh Deep-Cycle Battery

Power equipment · deep_cycle_battery_2500wh
Current

A larger rechargeable battery for an off-grid bank. Too bulky for ordinary storage and carried by hand.

Uses: Safe House power

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 16.80 kgSlots 24Equip hand2.5 kWh

250 W Solar Panel

Power equipment · solar_panel_250w
Current

A full-size photovoltaic panel. Bulky and awkward; it must be carried in a hand.

Uses: Safe House power

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 14.00 kgSlots 25Equip handRated 250 W

3 kW Pure Sine Inverter

Power equipment · pure_sine_inverter_3000w
Current

An inverter capable of supplying ordinary household AC loads from a compatible battery bank.

Uses: Safe House power

Carry / placement: Normal fit/weight rules apply

Weight 4.20 kgSlots 5Rated 3000 W

400 W Solar Panel

Power equipment · solar_panel_400w
Current

A large domestic photovoltaic panel. It cannot be stowed in ordinary survivor storage and must be carried in a hand.

Uses: Safe House power

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 17.50 kgSlots 25Equip handRated 400 W

5 kWh Battery Module

Power equipment · home_battery_5000wh
Current

A high-capacity home battery module. Extremely bulky; moving it requires carrying it by hand.

Uses: Safe House power

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 17.80 kgSlots 25Equip hand5 kWh

Solar Charge Controller

Power equipment · solar_charge_controller
Current

A controller that safely regulates photovoltaic charging into a battery bank.

Uses: Safe House power

Carry / placement: Normal fit/weight rules apply

Weight 1.80 kgSlots 3Rated 1200 W

Bean Seeds

Seed stock · bean_seeds
Current

A packet of dried bean seed reserved for cultivation.

Uses: Garden planting

Carry / placement: Normal fit/weight rules apply

Weight 60 gSlots 1Stack 20

Carrot Seeds

Seed stock · carrot_seeds
Current

A small packet of carrot seed suitable for a prepared garden plot.

Uses: Garden planting

Carry / placement: Normal fit/weight rules apply

Weight 20 gSlots 1Stack 20

Lettuce Seeds

Seed stock · lettuce_seeds
Current

A small packet of lettuce seed suitable for a prepared garden plot.

Uses: Garden planting

Carry / placement: Normal fit/weight rules apply

Weight 15 gSlots 1Stack 20

Onion Seeds

Seed stock · onion_seeds
Current

A small packet of onion seed suitable for a prepared garden plot.

Uses: Garden planting

Carry / placement: Normal fit/weight rules apply

Weight 20 gSlots 1Stack 20

Seed Potatoes

Seed stock · seed_potatoes
Current

Small potatoes kept specifically for planting rather than eating.

Uses: Garden planting

Carry / placement: Normal fit/weight rules apply

Weight 300 gSlots 1Stack 20

Strawberry Seeds

Seed stock · strawberry_seeds
Current

A packet of strawberry seed reserved for cultivation.

Uses: Garden planting

Carry / placement: Normal fit/weight rules apply

Weight 10 gSlots 1Stack 20

Tomato Seeds

Seed stock · tomato_seeds
Current

A small packet of tomato seed suitable for cultivation.

Uses: Garden planting

Carry / placement: Normal fit/weight rules apply

Weight 15 gSlots 1Stack 20

Blanket

Sleeping / shelter gear · blanket
Current

A warm household blanket.

Carry / placement: Normal fit/weight rules apply

Weight 1.80 kgSlots 4

Improvised Bedroll

Sleeping / shelter gear · bedroll
Current

A rough portable sleeping roll offering some insulation from the ground.

Uses: Sleep

Carry / placement: Normal fit/weight rules apply

Weight 2.20 kgSlots 5Sleep +25%

Insulated Bedroll

Sleeping / shelter gear · insulated_bedroll
Current

An improvised bedroll upgraded with extra insulating material for better rest in poor conditions.

Uses: Sleep

Carry / placement: Normal fit/weight rules apply

Weight 3.60 kgSlots 6Sleep +35%Durability 45

Sleeping Bag

Sleeping / shelter gear · sleeping_bag
Current

A purpose-built insulated sleeping bag for safer, more restorative rest.

Uses: Sleep

Carry / placement: Normal fit/weight rules apply

Weight 1.80 kgSlots 5Sleep +40%

Crowbar

Tool · crowbar
Current

A heavy steel pry bar that doubles as an effective improvised melee weapon.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 1.80 kgSlots 4Melee 8–14

Digital Multimeter

Tool · multimeter
Current

A handheld meter for checking voltage and continuity when working on electrical systems.

Uses: Reusable tool

Carry / placement: Normal fit/weight rules apply

Weight 420 gSlots 1

Fire Axe

Tool · fire_axe
Current

A long emergency axe built for forced entry; powerful but bulky.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 2.80 kgSlots 6Melee 11–18

Garden Tools

Tool · garden_tools
Current

Simple tools useful for cultivation and maintenance.

Uses: Reusable tool

Carry / placement: Normal fit/weight rules apply

Weight 1.60 kgSlots 4Equip hand

Hammer

Tool · hammer
Current

A common hand tool.

Uses: Reusable tool

Carry / placement: Normal fit/weight rules apply

Weight 700 gSlots 2Equip hand

Hatchet

Tool · hatchet
Current

A compact chopping axe useful for woodcraft and close defence.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 900 gSlots 3Melee 9–15

Kitchen Knife

Tool · kitchen_knife
Current

A common kitchen knife; compact, sharp and risky at close range.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 220 gSlots 1Melee 5–10

Pipe Wrench

Tool · pipe_wrench
Current

A heavy adjustable wrench with considerable blunt-force potential.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 1.40 kgSlots 3Melee 8–14

Screwdriver

Tool · screwdriver
Current

A general-purpose screwdriver.

Uses: Reusable tool

Carry / placement: Normal fit/weight rules apply

Weight 180 gSlots 1Equip hand

Sewing Needle

Tool · sewing_needle
Current

A simple hand-sewing needle. Required for stitched clothing repairs but normally retained after use.

Uses: Reusable tool

Carry / placement: Normal fit/weight rules apply

Weight 5 gSlots 1Durability 25Stack 5

Wire Cutters

Tool · wire_cutters
Current

Hand tools for cutting and stripping electrical cable.

Uses: Reusable tool

Carry / placement: Normal fit/weight rules apply

Weight 350 gSlots 1

Batteries

Utility · batteries
Current

A small pack of batteries.

Carry / placement: Normal fit/weight rules apply

Weight 180 gSlots 1Stack 4

Cooking Pan

Utility · cooking_pan
Current

A basic open metal cooking pan. When it contains liquid it must be carried in a hand or placed down.

Uses: Liquid storage, Boiling, Cooking

Carry / placement: Can be hand-carried; filled open vessels cannot be stowed

Weight 900 gSlots 3Equip handCapacity 1.5 L

Cooking Spit

Utility · cooking_spit
Current

A straight stick trimmed and sharpened for mounting food over a Camp fire.

Uses: Fire cooking

Carry / placement: Normal fit/weight rules apply

Weight 160 gSlots 1Durability 25

Ferro Rod

Utility · ferro_rod
Current

A ferrocerium fire starter built for thousands of strikes. Highly durable, reusable and reasonably wind resistant.

Uses: Ignition

Carry / placement: Normal fit/weight rules apply

Weight 85 gSlots 1Durability 5000

Flashlight

Utility · flashlight
Current

A handheld electric light.

Uses: Light

Carry / placement: Normal fit/weight rules apply

Weight 250 gSlots 1Equip hand

Matches

Utility · matches
Current

A small box of matches.

Uses: Ignition

Carry / placement: Normal fit/weight rules apply

Weight 30 gSlots 1Stack 5

Tarp

Utility · tarp
Current

A waterproof sheet suitable for quickly pitching emergency weather cover. It can be recovered and reused, but deteriorates while left exposed.

Uses: Temporary shelter, Camp canopy, Rainwater project

Carry / placement: Normal fit/weight rules apply

Weight 650 gSlots 3Durability 65

.177 Air Rifle

Weapon · air_rifle_177
Current

A break-barrel .177 air rifle suitable for quiet small-game hunting. It loads one pellet for each shot.

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 2.85 kgSlots 5Equip handDurability 75

Baseball Bat

Weapon · baseball_bat
Current

A sturdy sports bat suitable for blunt-force defence.

Uses: Melee defence

Carry / placement: Hand or backpack exterior attachment when eligible

Weight 950 gSlots 4Melee 7–13

Broken Bottle

Weapon · broken_bottle
Current

A deliberately broken glass bottle with a jagged edge. Effective only at very close range and inherently fragile.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 280 gSlots 1Equip handMelee 5–9

Makeshift Spear

Weapon · makeshift_spear
Current

A kitchen knife lashed securely to scavenged timber. Bulky, crude and more capable than either component alone.

Uses: Melee defence

Carry / placement: Hand carried; too bulky for ordinary backpack storage

Weight 1.50 kgSlots 5Equip handMelee 9–16

Nailed Plank

Weapon · nailed_plank
Current

A rough length of timber with nails driven through one end. Brutal, awkward and distinctly improvised.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 1.55 kgSlots 4Equip handMelee 9–15

Reinforced Club

Weapon · reinforced_club
Current

A wooden club strengthened with scavenged metal and binding. Heavier, harder-hitting and longer-lived than the basic version.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 1.75 kgSlots 4Equip handMelee 9–15Durability 55

Scrap Shiv

Weapon · scrap_shiv
Current

A compact improvised close-range weapon assembled from suitable scrap metal and a wrapped grip.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 360 gSlots 1Equip handMelee 6–10Durability 22

Wooden Club

Weapon · wooden_club
Current

A crude hand-held club made from scavenged timber and binding. Simple, heavy and reasonably durable.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 1.20 kgSlots 3Equip handMelee 7–12Durability 38

Wrapped Glass Shiv

Weapon · glass_shiv
Current

Jagged bottle glass wrapped and reinforced into a crude close-range shiv.

Uses: Melee defence

Carry / placement: Normal fit/weight rules apply

Weight 300 gSlots 1Equip handMelee 6–11
Catalogue source: 0.6.0.2 item/feature seed data, including Items, Hunting, Temporary Shelters, Sites and Independent Power seeders.