Glossary
Common terms used throughout After We Fall and this wiki.
Terms
| Term | Meaning |
|---|---|
| Action Points (AP) | Longer-term capacity/time for meaningful actions such as surveying, searching, gathering, crafting and repairing. |
| Cleared | A possible high-knowledge state after a location has been fully dealt with according to its rules. |
| Discovery state | The survivor's current level of knowledge about a location or world object. |
| Former-survivor zombie | A persistent reanimated dead survivor with one authoritative location and eligible ordinary possessions. |
| POI | Point of Interest: a real-world location converted into the game's own taxonomy. |
| Safe House | A persistent building-based base with developable rooms, storage and facilities. |
| Survey | An AP-costing action used to discover or learn more about the surrounding area. |
| World cell | A hierarchical geographic partition used to simulate infected pressure, discoveries and lazy world state efficiently. |
Wiki snapshot: 0.6.0.4 · Content distinguishes current, in-development and planned systems.